Choose the difficulty that matches the campaign you want before Start Campaign; use Expert plus Beskar Mode only when you are deliberately planning the hardest published completion requirements.
Option
Best for
Strength
Trade-off
Story or Normal
Narrative focus, first campaigns, and learning the combat system
Lower pressure leaves more room to learn positioning, Action Points, injuries, and objectives.
These settings do not satisfy achievements that explicitly require higher difficulty or Beskar Mode.
Hard
Players who want greater tactical pressure without choosing the highest setting
Raises the campaign challenge while preserving the selected non-Beskar save rules.
EA says the selected difficulty and campaign modifiers remain locked after the campaign starts.
Expert with Beskar Mode
Experienced players targeting the hardest published completion
Matches the Expert and Beskar conditions present in the platform achievement lists.
Beskar uses a single-save rule, and the page does not claim an independently verified one-run Platinum route.
Permadeath and Beskar Mode are separate campaign decisions that must be chosen before starting.
The PS5 and Steam lists publish 53 trophy or achievement conditions, but community route estimates remain less certain than the official settings.
How STAR WARS Zero Company difficulty levels work
EA confirms four named levels but does not publish a numerical table for enemy health, accuracy, reinforcements, or resource changes. The practical choices below stay within the published trophy conditions and do not invent hidden modifiers.
Setting
Published completion condition
Practical use
Story
Hired Gun requires Story or higher.
Learn the campaign and combat systems with the lowest listed challenge.
Normal
Veteran requires Normal or higher.
A reasonable first campaign for players familiar with tactical games.
Hard
Operator requires Hard or higher.
A higher-pressure run before committing to Beskar's save restrictions.
Expert
Captain requires Expert; Legend requires Expert with Beskar Mode.
The required level for the two highest difficulty conditions.
The published wording supports stacking for Story, Normal, and Hard because each condition says “or higher.” Captain and Legend are written separately. A current launch-window roadmap reports that one Expert-plus-Beskar completion unlocks all five difficulty trophies, but that result has not yet been reproduced by multiple independent, platform-tracked runs.
The official guidance changed at launch
An earlier StarWars.com beginner guide says the difficulty rating can be adjusted outside combat. EA's newer combat guide, updated after release, says every choice on the Difficulty Settings screen is locked once you select Start Campaign. It specifically instructs players to create another campaign for a different difficulty, Permadeath setting, or Beskar selection. This guide follows the newer and more specific rule as of August 30, 2026.
Until EA reconciles those two pages, do not start an Expert or Beskar run expecting to lower the setting later. Keep the first headquarters save for cleanup, and create a separate campaign when you want different rules.
Permadeath, injuries, and Beskar Mode
Permadeath is optional. If enabled, each time an Operator is downed they suffer an Injury; after three Injuries, that Operator is Killed in Action and permanently removed. Another squad member can Rally a downed Operator during the mission, and the Medbay helps injured Operators recover after returning to the Den. Your Permadeath choice remains fixed for the campaign.
Hawks is the exception. If Hawks is defeated, the mission fails immediately and must be restarted, regardless of the Permadeath setting. Hawks cannot be permanently removed from the roster through battle.
Beskar Mode adds a single persistent save and disables manual saving. EA describes choices and consequences as permanent under that rule. Beskar does not replace Story, Normal, Hard, or Expert; it is selected alongside a difficulty level. The Legend condition requires Expert with Beskar Mode enabled.
Campaign difficulty is not mission risk
Mission labels answer a different question from STAR WARS Zero Company difficulty levels. The official beginner guide uses labels such as Risky, Dangerous, and Extreme for individual assignments. These labels describe the current mission rather than changing the campaign setting.
Operations and Tactical Missions can expire. Story-critical work eventually becomes mandatory, while optional work can disappear if ignored. That matters for the Active Duty and Across the Stars trophies, so a low mission-risk label is not permission to postpone every optional assignment.
Trophy roadmap tied to the difficulty choice
The conservative launch plan uses two campaigns. Run the first on Normal with the Permadeath choice you want for learning, recruitment, bonds, optional missions, Zone Rewards, and Operator stories. Use a second campaign for Expert with Beskar Mode. One early guide estimates about 85 hours and classifies 20 trophies as missable; treat both figures as a launch estimate, not a settled consensus.
EA's published summary of a Q&A held in the official EA Star Wars Discord adds several route constraints. Headquarters starts with capacity for seven Operators and can expand to 20, a standard squad has four slots, astromechs become recruitable early, optional Operations cost Intel and can expire, and New Game Plus was not available at launch. These facts explain why roster, bond, and optional-mission work should start early. They do not establish a complete Platinum route.
Social sources do not close the remaining gap. A YouTube series labeled as an Expert, Beskar, 100% Platinum walkthrough had only three parts available at this check; another playlist consisted mainly of short, single-trophy tips. Steam players discuss extra campaigns for bonds and later unlocks, but those posts do not include matched saves and full platform tracking.
Trophies that need early planning
Full Roster: recruit 20 different Operators in one campaign. Headquarters begins below that capacity, so Den upgrades and recruitment opportunities matter.
Active Duty: complete 50 optional missions in one campaign. Operations can expire and cost Intel.
Across the Stars: unlock every Zone Reward in one campaign. Track each zone before major story gates.
Thick as Thieves and Beep Boop: reach Very High Bond for the required custom-Operator and astromech pairs.
Hutt Roulette Prize: win the prize three times during one campaign.
Six Operator story trophies require Trick, Luco Bronc, Kabb Iroh, Jae Kir, Cly Kullervo, and Tel Vokkara to finish their personal arcs.
All 53 trophies and achievements
The tables combine the public Steam descriptions with the complete PS5 list. PS5 has 44 Bronze, 6 Silver, 2 Gold, and 1 Platinum trophy; 29 are marked secret. The grouping follows the action required, so story spoilers remain together while campaign-management tasks are easier to scan.
Completion and difficulty
Trophy or achievement
Published condition
Hired Gun
Complete the story on Story difficulty or higher.
Veteran
Complete the story on Normal difficulty or higher.
Operator
Complete the story on Hard difficulty or higher.
Captain
Complete the story on Expert difficulty.
Legend
Complete the story on Expert difficulty with Beskar Mode enabled.
Zero Company Legend
Unlock every other trophy or achievement.
Story missions
Trophy or achievement
Published condition
In a galaxy far, far away...
Complete your first mission.
Scum
Complete Eavesdropping.
Fathom Revealed
Complete Dark Waters.
One Less Clanker
Complete Smugglers' Den.
Sky High
Complete Casualties of War.
A Way to Pass the Time
Complete Enemy Intelligence.
Luunata Reclaimed
Complete Behind Enemy Lines.
A New Order
Complete Stillwatch.
Jungle Warfare
Complete Deep Cover.
With Friends Like These
Complete Unfinished Business.
An End of Infinite
Complete Infinite Coil.
Operator stories
Trophy or achievement
Published condition
Trooper's Story
Complete Trick's Operator Story.
Umbaran's Story
Complete Luco Bronc's Operator Story.
Prizefighter's Story
Complete Kabb Iroh's Operator Story.
Baroness's Story
Complete Jae Kir's Operator Story.
Mandalorian's Story
Complete Cly Kullervo's Operator Story.
Padawan's Story
Complete Tel Vokkara's Operator Story.
Bonds
Trophy or achievement
Published condition
Old Friends
Reach Very High Bond with Hawks and Trick.
Sharpshooters
Reach Very High Bond with Hawks and Luco Bronc.
The Baroness and the Boxer
Reach Very High Bond with Hawks and Kabb Iroh.
Heroes, the Both of Them
Reach Very High Bond with Hawks and Jae Kir.
A Word of Honor
Reach Very High Bond with Hawks and Cly Kullervo.
A Class Distinction
Reach Very High Bond with Hawks and Tel Vokkara.
Lost Causes
Reach Very High Bond with Trick and Luco Bronc.
Mates to the Marrow
Reach Very High Bond with Kabb Iroh and Jae Kir.
Thick as Thieves
Reach Very High Bond with two custom Operators.
Beep Boop
Reach Very High Bond with two astromech Operators.
Combat challenges
Trophy or achievement
Published condition
Do or Do Not
Miss a shot with a 90% or higher hit chance.
Never Tell Me the Odds
Land a shot with a 10% or lower hit chance.
Forceful
Push or pull an enemy into another enemy.
Watch That First Step
Knock an enemy out of a combat space.
It's Over!
Defeat 10 enemies from high elevation.
See Your Own Demise
Defeat a Seer with one attack.
Angry Beeps
Complete a mission with four astromechs in the squad.
If You Know, You Know
Defeat 1,138 enemies.
Headquarters, roster, and equipment
Trophy or achievement
Published condition
Your Focus Determines Your Reality
Apply a Focus Point.
Dress Code
Customize a squad member.
Signature Flair
Customize a weapon.
Sign Here
Recruit an Operator.
To the Victor Go the Spoils
Unlock a Zone Reward.
Where Credit Is Due
Buy an item from the Black Market.
A Natural Part of Life
Lose a squad member.
Hutt Roulette Prize
Win the prize three times in one campaign.
Active Duty
Complete 50 optional missions in one campaign.
Full Roster
Recruit 20 different Operators in one campaign.
Across the Stars
Unlock every Zone Reward in one campaign.
Fully Geared
Equip a weapon with four mods.
Cleanup before the final sequence
Check Full Roster, Active Duty, Across the Stars, Hutt Roulette, bonds, and Operator stories before starting the final sequence. Low-probability shots, high-ground kills, and the four-astromech squad can be attempted during optional missions without tying them to a late story checkpoint.
Keep the final headquarters save and several earlier decision saves from the first campaign. Difficulty stacking, post-story access, and missed relationship choices still need broader platform verification. For a second campaign, STAR WARS Zero Company difficulty levels should be chosen only after confirming that you are ready for Expert, Beskar's single save, and the route's permanent consequences.
This combined difficulty and trophy guide was last verified on August 30, 2026. If campaign time is the deciding factor, check campaign length; for roster capacity and deployment limits, use the squad-size guide.
Quick facts
Difficulty levels
Story, Normal, Hard, and Expert
Settings timing
Locked after Start Campaign
PS5 trophies
53: 1 Platinum, 2 Gold, 6 Silver, 44 Bronze
Hardest completion
Expert with Beskar Mode
Frequently asked questions
Can you change difficulty during a campaign?
EA's current post-launch combat guide says the Difficulty Settings chosen before Start Campaign cannot be changed. An older StarWars.com guide says difficulty can change outside combat, so this page follows the newer, more specific EA instruction.
Is permadeath mandatory?
No. You choose it before starting, but EA says the selection remains locked for that campaign.
How many trophies are in STAR WARS Zero Company?
The PS5 list has 53 trophies: 44 Bronze, 6 Silver, 2 Gold, and 1 Platinum. Steam also lists 53 achievements.
Can every trophy be earned in one playthrough?
No independently verified one-playthrough route was available at the August 30, 2026 check. A launch-window community guide recommends two campaigns.