
Does STAR WARS Zero Company Have Co-op?
Zero Company has no local or online co-op. One player controls Hawks and the full tactical squad throughout the campaign.
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Field report · game modes
Zero Company is a single-player tactical campaign. It has no multiplayer or co-op mode, and one player commands the entire squad.
System reference
Confirmed facts
Mechanism flow
Each Cycle is split between preparation and deployment. At the Den, you speak with allies, adjust loadouts, recruit or develop Operators, and review the galaxy map. Operations are often resolved as strategic assignments, while a tactical Mission moves the Cycle forward. One player makes every choice in both layers.
Combat is turn based. A standard Operator begins with three Action Points, and movement, attacks, Overwatch, support actions, and class abilities compete for that budget. The important solo decision is not simply who fires next. It is how the entire squad spends its shared opportunity before enemies respond.
EA describes Zero Company as single-player and does not include an online connection in the PC system requirements. A connection can still be required to download the game, install updates, verify a store license, or use cloud saves. Console and PC storefront rules may differ, so complete installation and launch once before planning an offline session.
The central plot has a fixed direction, but the campaign state does not stay identical. Optional Operations, squad Bonds, custom Operators, injuries, deaths, and difficulty settings can change who is available and how battles unfold. The game does not need co-op to produce different tactical stories.
Read the story-mode guide for the boundary between fixed narrative and campaign variation. The campaign-length guide covers the official 30 to 40 hour estimate.