Field report · guides
How Long Is STAR WARS Zero Company?
Bit Reactor estimates 30–40 hours for an average player to finish the main story, with difficulty and tactics experience affecting the total.

Quick facts
- Main story estimate
- 30–40 hours
- New Game+ at launch
- No
Plan on roughly 30–40 hours to finish the main story. That is Bit Reactor's estimate for an average player, not a guaranteed runtime. Difficulty and familiarity with turn-based strategy are the two variables the developer calls out directly. [ea-questions]
Why your playtime may differ
Zero Company is not a straight sequence of combat maps. A cycle can include conversations at the Den, strategic Operations, optional Tactical Missions, equipment and roster decisions, and a story-critical deployment. The game also asks you to choose between expiring assignments rather than clear every item on the map. [starwars-guide]
Expect a longer run if you:
- play on a demanding setting or use permadeath;
- retry encounters after losses;
- spend time comparing recruits, equipment, and Specializations;
- pursue optional character missions and Den conversations.
A lower difficulty, disabled permadeath, and direct focus on Critical missions can reduce friction, but the official estimate still describes the main campaign rather than a speedrun.
Is there New Game+?
There was no New Game+ mode at launch. EA says subsequent playthroughs can unlock certain customization options, but it has not described a separate New Game+ campaign structure. [ea-questions]
For the practical impact of difficulty and permadeath, see difficulty settings.
Frequently asked questions
How many hours is STAR WARS Zero Company?
Bit Reactor estimates about 30–40 hours for the average player to complete the main story campaign.
Does it have New Game+?
No New Game+ was available at launch, though later playthroughs can unlock some customization options.


