Field report · guides
STAR WARS Zero Company Character Creation Guide
Hawks and recruited custom Operators can be personalized in appearance, identity, voice, clothing, Specialization, and more. Here is what each choice changes.

Quick facts
- Main character
- Hawks
- Custom recruits
- Appearance, clothing, voice, name, and more
You create the identity and combat role of Hawks, but not their place in the story. Hawks is always Zero Company's leader and is required for story missions; species, first name, appearance, clothing, voice presentation, Specialization, and other details are customizable. [ea-questions]
What you can customize for Hawks
EA and Bit Reactor explicitly confirm these choice groups:
- species
- first name
- appearance
- clothing
- masculine or feminine voice presentation
- Specialization
- additional cosmetic and identity options shown in the creator
The official final-trailer article names eight species available for Hawks and hired Operators: Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay, and Zabrak. [starwars-trailer]
Most in-game cinematics are rendered in real time, so your customized Hawks appears in the story rather than being replaced by a fixed pre-rendered model.
Choices that affect combat
Your Specialization sets the Operator's combat role and abilities. Your Weapon Class changes range, damage profile, and Action Point use. These are the choices to consider mechanically; appearance and clothing are cosmetic.
Species is not a hidden optimization choice. The developers state that no species or faction has better weapon proficiency, specifically to avoid forcing players toward one identity for a statistical advantage. [ea-questions]
If you are new to turn-based tactics, EA's class guide points to Soldier or Assault with a Blaster Rifle as straightforward starting combinations. That is an onboarding suggestion, not a permanent best build. See the classes and weapons guide before choosing.
Custom Operators versus authored Operators
Authored Operators join through the story and have established personalities, histories, and voiced scenes. Custom Operators are recruited by you and can be customized in appearance, clothing, voice, and name. You can choose how heavily your deployed squads lean toward either type. [ea-gameplay]
Custom recruit names and backstories can be edited directly. Nicknames are not earned through an XCOM 2-style nickname progression system.
What cannot change
Hawks remains the protagonist. They must deploy on story missions, and their death causes the mission to fail and restart. Skirmish missions can use any valid combination of other Operators. The broader campaign also remains linear even though your roster choices affect Bonds and some character scenes. [ea-questions]
Frequently asked questions
Can you create your own main character?
Yes. Hawks has a fixed role in the story, but you choose their species, first name, appearance, clothing, voice presentation, Specialization, and other options.
Do species change combat stats?
EA says species and faction choices do not provide better weapon proficiency, so you do not need a specific species for optimization.


