
STAR WARS Zero Company Characters and Companions
Meet Hawks, the six confirmed authored field Operators, the Den support crew, and the custom recruits that can fill out Zero Company.
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Hawks and recruited custom Operators can be personalized in appearance, identity, voice, clothing, Specialization, and more. Here is what each choice changes.
Task briefing
Action plan
Prerequisites
Choose species, first name, appearance, clothing, and voice presentation. These identity choices do not grant a weapon-proficiency advantage.
Select a Specialization for abilities and plan a Weapon Class around the range and Action Point pattern you want to use.
Confirm the chosen look and voice presentation because the customized Hawks appears in real-time story cinematics.
EA and Bit Reactor explicitly confirm these choice groups:
The official final-trailer article names eight species available for Hawks and hired Operators: Devaronian, Human, Neimoidian, Ovissian, Togruta, Twi'lek, Weequay, and Zabrak.
Most in-game cinematics are rendered in real time, so your customized Hawks appears in the story rather than being replaced by a fixed pre-rendered model.
Your Specialization sets the Operator's combat role and abilities. Your Weapon Class changes range, damage profile, and Action Point use. These are the choices to consider mechanically; appearance and clothing are cosmetic.
Species is not a hidden optimization choice. The developers state that no species or faction has better weapon proficiency, specifically to avoid forcing players toward one identity for a statistical advantage.
If you are new to turn-based tactics, EA's class guide points to Soldier or Assault with a Blaster Rifle as straightforward starting combinations. That is an onboarding suggestion, not a permanent best build. See the classes and weapons guide before choosing.
Authored Operators join through the story and have established personalities, histories, and voiced scenes. Custom Operators are recruited by you and can be customized in appearance, clothing, voice, and name. You can choose how heavily your deployed squads lean toward either type.
Custom recruit names and backstories can be edited directly. Nicknames are not earned through an XCOM 2-style nickname progression system.
Hawks remains the protagonist. They must deploy on story missions, and their death causes the mission to fail and restart. Skirmish missions can use any valid combination of other Operators. The broader campaign also remains linear even though your roster choices affect Bonds and some character scenes.
Yes. Hawks has a fixed role in the story, but you choose their species, first name, appearance, clothing, voice presentation, Specialization, and other options.
EA says species and faction choices do not provide better weapon proficiency, so you do not need a specific species for optimization.