
STAR WARS Zero Company Characters and Companions
Meet Hawks, the six confirmed authored field Operators, the Den support crew, and the custom recruits that can fill out Zero Company.
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A standard mission squad has up to four Operators. The Den starts with room for seven and can expand to a current maximum roster of 20.
System reference
Confirmed facts
Mechanism flow
Most Tactical Missions let you deploy up to four Operators. Certain authored missions can temporarily give you control of additional characters, but that exception does not raise the normal squad cap.
Hawks must join story missions. Skirmish missions allow any valid Operator combination, so those missions give you more freedom to rotate authored characters, custom recruits, clones, or astromechs.
The Den begins with room for seven Operators. Capacity increases through Den upgrades, story progression, and authored characters joining the company, up to the stated current limit of 20 Operators.
That makes roster depth useful even though only four usually deploy. Injuries, mission requirements, Bond development, and role coverage can all affect whom you send next.
Build a roster wider than one favorite squad, but avoid recruiting without a role in mind. A four-person deployment still needs enough mobility, damage, control, or recovery to handle its objective. Use the classes and weapons guide to identify missing roles, then the character guide to understand which named Operators arrive through the story.
The standard cap is four Operators, though certain missions may let you control additional characters.
The Den starts with a maximum of seven and can expand to a current limit of 20.