Hawks's role in the campaign

Hawks left the Republic before taking command of the independent Zero Company. The team is hired to investigate the Infinite Coil during the closing period of the Clone Wars, which places Hawks at the center of both the strategic decisions at the Den and the mandatory story deployments.

The protagonist is protected from permanent campaign loss. If Hawks is defeated in a story mission, the mission restarts. Other Operators can face different consequences, so protecting Hawks is both a tactical requirement and a narrative rule.

Character creation choices

The creator supports multiple species, appearance options, clothing, name, and voice presentation. Hawks also receives a standard Specialization and Weapon Class that define combat behavior. Species is cosmetic rather than a hidden weapon bonus, which lets the visual identity and tactical build be chosen separately.

Building Hawks for a squad

Hawks does not need to cover every role. A Soldier or Assault start is easier to read for a new tactics player, while Scout, Scoundrel, Medic, or ranged choices can be built around the rest of the roster. Specializations can be changed later, so the opening choice does not permanently lock the campaign.

Use the character-creation guide for the creator options and the Specializations guide for combat roles. The story-mode page keeps the campaign overview spoiler-light.