Pick by the job your squad lacks

Choose Medic when injury recovery and support are the weak point. Sharpshooter fits long sightlines; Heavy holds ground and sustains fire; Scout creates openings through mobility. Gunslinger rewards repeated attacks, while Scoundrel leans on disruption and opportunism.

No class wins every mission. Objective distance, cover, enemy range, Bond abilities, and the other three deployed Operators change the value of a role. Later dual-Specialization options also let an Operator cover a weakness or reinforce an existing job. Start with Soldier if you want the fewest assumptions, then adjust around the squad you actually field.

Starting recommendations by play style

If you want to...Start withWhy
Learn positioning and attacksSoldierDirect damage, melee, grenades, and an all-purpose role
Move aggressivelyAssaultMobility tools support flanking and objective pressure
Survive exposed fightsHeavyArmor and attention control create a durable front line
Keep the squad healthyMedicHealing and injury prevention protect long missions
Attack from rangeSharpshooterPrecision abilities reward clear sight lines
Set up tactical combinationsScout or ScoundrelInformation and disruption create openings for teammates
Build around several shotsGunslingerRepeated attacks reward careful AP planning

EA specifically recommends Soldier or Assault for players new to turn-based tactics. That makes them good starting answers, not permanent top-tier rankings.

The best class depends on the other three Operators

A four-person deployment should cover damage, survival, movement, and the mission objective. Taking four high-damage roles can leave no safe way to recover or control enemies. Taking several support roles can make a timed objective harder if the squad cannot finish targets.

Check authored companions before duplicating their job. If a required story character already covers long-range damage or support, build Hawks or a custom recruit around the missing role.

You can revise the opening choice

Specializations for Hawks and custom Operators can be changed later, and progression can add a second Specialization. The campaign therefore rewards testing more than restarting for a theoretical perfect pick.

Use the Specializations reference for all eight roles. The best Weapon Class guide covers range, base damage, and Action Point costs.